

The Saving Shift allows the player to take out a character when they are being hit, or as soon as they are hit, at the cost of both skill bars. The Quick Shift allows the player to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the attack's animation frames if needed. The King of Fighters XI utilizes the Tactical Shift System from The King of Fighters 2003. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks however, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks. Each team begins a match holding the maximum of two Skill Stocks. There are now Skill Stocks which gradually build up over time. The Power Stocks that existed before are still present, and are filled through encounters within fighters. The four most substantial innovations The King of Fighters XI brings to the franchise are Quick Shift, Saving Shift, the Skill Bar and Dream Cancels. It also provides new features which allow the player to perform simultaneous multiple special moves. The game retains the gameplay elements from The King of Fighters 2003 involving fights between six characters who can tag between members during battle. In the above picture, Kyo Kusanagi is using a Desperation Move against Gai Tendo, but changes into a Dream Cancel below in order to perform a stronger move. Despite skeptical commercial expectations for the game, as it was being released on the PlayStation 2 when that console was being abandoned, it was still noted to sell well in Japan, and was followed by a sequel titled The King of Fighters XII, released in 2009.Īn example of the Dream Cancel feature. Also, a few journalists found the final bosses too complicated to defeat. However, the graphics were found to be dated due to the use of 2D pixel graphics.

Critics enjoyed the new fighting system, the balance between characters, as well as other elements that managed to improve upon its predecessor.

It also provides new features allowing the player to perform simultaneous multiple special moves.Ĭritical reception to The King of Fighters XI has been positive. The game retains many elements from its predecessor, involving fights between six fighters who can tag during the battle. The player can choose from a total of forty characters, including characters from other SNK games in the PlayStation 2 port, this includes characters from the crossover game NeoGeo Battle Coliseum. Set after the events of The King of Fighters 2003, the story focuses on a group known as "Those from the Past", who aim to obtain the power of the ancient demon Orochi. It is the first The King of Fighters game to not run on the Neo Geo and also the first one to not be named after its year of release. A home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It was originally released as a coin-operated arcade game for the Atomiswave platform in 2005.

PERSONAGENS THE KING OF FIGHTERS 98 SERIES
It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. The King of Fighters XI (KOF XI) is a 2D fighting game produced by SNK Playmore.
